Hi! Just found this and it’s really cool. Got a question on the new xp those numbers divided among the party? For instance, a part of 5 completes a quest. Is the 250 xp spread out for 50 each? Same with besting enemies. If they beat 3 normal enemies, do they get 150 each, or 30? Might be something to clarify in the pdf
Hey, glad you like it! Every party member should get max XP individually, not divided into smaller chunks. Regarding your point about beating three foes, the total XP gained is based on the highest “threat” of the encounter. For instance, each viechritter in the party would get 50 XP total after an encounter with normal foes (regardless of how many there are), or 200 XP for an encounter with a deadly foe and a bunch of normal foes, if that make sense? The intention was to allow XP to be consistent and easy to calculate, even if you are doing a big fight. Each “encounter” can be flexible too, if you’re battling waves of foes, each wave can be considered an “encounter” for XP rules. That way, the GM can tune how rewarding an encounter might be. Now, this was my intention, but if you like doing it differently, that’s just as valid!
That all makes sense. Thanks for the clarification on the xp for encounters with enemies. I assumed it was that much for each one defeated. Comes from playing too many other games lol. This is nice and simplistic
I feel you, my decision to make xp calculated by highest “threat” was because I never liked tallying up little bits of xp from different sources. If you end up using this in any future game, let me know how it goes, I’ll happily workshop things that aren’t performing as intended!
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Hi! Just found this and it’s really cool. Got a question on the new xp those numbers divided among the party? For instance, a part of 5 completes a quest. Is the 250 xp spread out for 50 each? Same with besting enemies. If they beat 3 normal enemies, do they get 150 each, or 30? Might be something to clarify in the pdf
Hey, glad you like it! Every party member should get max XP individually, not divided into smaller chunks. Regarding your point about beating three foes, the total XP gained is based on the highest “threat” of the encounter. For instance, each viechritter in the party would get 50 XP total after an encounter with normal foes (regardless of how many there are), or 200 XP for an encounter with a deadly foe and a bunch of normal foes, if that make sense? The intention was to allow XP to be consistent and easy to calculate, even if you are doing a big fight. Each “encounter” can be flexible too, if you’re battling waves of foes, each wave can be considered an “encounter” for XP rules. That way, the GM can tune how rewarding an encounter might be. Now, this was my intention, but if you like doing it differently, that’s just as valid!
That all makes sense. Thanks for the clarification on the xp for encounters with enemies. I assumed it was that much for each one defeated. Comes from playing too many other games lol. This is nice and simplistic
I feel you, my decision to make xp calculated by highest “threat” was because I never liked tallying up little bits of xp from different sources. If you end up using this in any future game, let me know how it goes, I’ll happily workshop things that aren’t performing as intended!
Updated PDF with better spacing and a few re-worded sections for clarity